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Reinventing Comics I thought of Reinventing Comics as the ugly middle child of Scott McCloud’s trilogy of books about the medium. Understanding Comics was revolutionary; nothing like it had been done before in discussing the theory behind the art. Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form (RC) (2000) is a book written by comic book writer and artist Scott McCloud.It was a thematic sequel to his critically acclaimed Understanding Comics, and was followed by Making Comics. May 26, 2017. In Reinventing Comics, McCloud took this to the next level, charting twelve d. Making Comics writer Scott McCloud free ebook book Making Comics writer Scott McCloud Mega book Making Comics writer Scott McCloud MediaFire kindle download Making Comics writer Scott McCloud free Making Comics.

This article is about the American comics creator and theorist. For the fictional character of the same name, see Space Angel. For the vocalist/guitarist of the same name, see Girls Against Boys.
Scott McCloud

McCloud, RISD, March 2007.
BornScott McLeod
June 10, 1960 (age 49)
Boston, Massachusetts, U.S.
NationalityAmerican
Area(s)cartoonist, theorist
Notable worksZot!
Understanding Comics
Reinventing Comics
Making Comics
AwardsRuss Manning Award, 1985
12-time nominee for
Eisner, Harvey awards[1]
Official website

Scott McCloud (born Scott McLeod on June 10, 1960) is an American cartoonist and theorist on comics as a distinct literary and artistic non-linear medium.

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  • 8External links

Biography

McCloud on the Making Comics Tour in Louisville, Kentucky

McCloud was born in Boston, Massachusetts and spent most of his childhood in Lexington, Massachusetts. He obtained his Bachelor of Fine Arts in illustration from Syracuse University. McCloud created the light-hearted science fiction/superherocomic book series Zot! in 1984, in part as a reaction to the increasingly grim direction that superhero comics were taking in the 1980s.

His other print comics include Destroy!! (a deliberately over-the-top, over-sized single-issue comic book, intended as a parody of formulaic superhero fights), the graphic novelThe New Adventures of Abraham Lincoln (done with a mixture of computer-generated and manually-drawn digital images), 12 issues writing DC Comics' Superman Adventures, and the three-issue limited series Superman: Strength.[2]

He is best known as a comics theorist or as some say, the 'Aristotle of comics',[3] following the publication in 1993 of Understanding Comics, a wide-ranging exploration of the definition, history, vocabulary, and methods of the medium of comics, itself in comics form.[4] He followed in 2000 with Reinventing Comics (also in comics form), in which he outlined twelve 'revolutions' that he argued would be keys to the growth and success of comics as a popular and creative medium. Finally, in 2006, he released Making Comics. Following publication, he went on a tour with his family that included all 50 U.S. states and parts of Europe.[5]

He was one of the earliest promoters of webcomics as a distinct variety of comics,[citation needed] and a vocal supporter of micropayments.[6] He was also an adviser to BitPass, a company that provided an online micropayment system, which he helped launch with the publication of The Right Number, an online graphic novella priced at US$0.25 for each chapter. McCloud maintains an active online presence on his web site where he publishes many of his ongoing experiments with comics produced specifically for the web. Among the techniques he explores is the 'infinite canvas' permitted by a web browser, allowing panels to be spatially arranged in ways not possible in the finite, two-dimensional, paged format of a physical book.[4]

His latest work is a comic book that formed the press release introducing Google's web browser, Google Chrome, which was published on September 1, 2008.[7]

In 2009, McCloud was featured in The Cartoonist, a documentary film on the life and work of Jeff Smith, creator of Bone.[8]

Creator's Bill of Rights

McCloud was the principal author of the Creator's Bill of Rights, a 1988 document with the stated aim of protecting the rights of comic book creators and help aid against the exploitation of comic artists and writers by corporate work-for-hire practices.[9] The group that adopted the Bill also included artists Kevin Eastman, Dave Sim, and Stephen R. Bissette.[10] The Bill included twelve rights such as 'The right to full ownership of what we fully create,' and 'The right to prompt payment of a fair and equitable share of profits derived from all of our creative work.'[11]

24-hour comic

In 1990, McCloud coined the idea of a 24-hour comic, a complete 24-page comic created by a single cartoonist in 24 consecutive hours. It was a mutual challenge with cartoonist Steve Bissette, intended to compel creative output with a minimum of self-restraining contemplation.[12] Thousands of cartoonists have since taken up the challenge. One of the notables to take up this challenge include Kevin Eastman, co-creator of Teenage Mutant Ninja Turtles. Rick Veitch also took up this challenge and used it as a springboard for his popular comic Rarebit Fiends. Dave Sim used some of his work from this challenge in his comic [13]. Neil Gaiman finished his story in the 24 hours and created 'The Gaiman Variation'.[14] Gaiman's participation was later lampooned in 'Ghastly's Ghastly Comic', calling him 'Neil 'Eighteen Pages' Gaiman'.

Quotes

  • 'Today, comics is one of the very few forms of mass communication in which individual voices still have a chance to be heard.'
  • 'Comics offers tremendous resources to all writers and artists: faithfulness, control, a chance to be heard far and wide without fear of compromise.'
  • 'Comics is a powerful idea, but an idea that's been squandered, ignored and misunderstood for generations. No art form has lived in a smaller box than comics for the last hundred years. It's time for comics to finally grow up and find the art beneath the craft.'
  • [The digital revolution, he argued, would bring comics closer to their roots: cave paintings. Yes, cave paintings.] 'The ancestors of printed comics drew, painted and carved their time-paths from beginning to end, without interruption, .. the infinite canvas.'
  • 'Perhaps we’ve been too conditioned by photography to perceive single images as single moments. After all, it does take an eye time to move across scenes in real life'
  • 'In learning to read comics we have learned to perceive time spatially, for in the world of comics, time and space are one and the same…so as readers, we’ve left with only a vague sense that as our eyes are moving thru space, they’re also moving thru time-we just don’t know by how much'
  • 'The idea that the reader might choose a direction is still considered exotic.. This may, in part, be the influence of other media like film and television where viewer choice has not generally been feasible'.[15]
  • 'Yet we seldom do change direction, except to re-read or review passages. It's left to right, up to down, page after page.' [16]
  • 'Panel shapes vary considerably though, and while differences of shape don't affect the specific 'meanings' of those panels vis-a-vis time, they can affect the reading experience.' [15]

Bibliography

  • Understanding Comics: The Invisible Art (1993, ISBN 0-613-02782-5)
  • Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form (2000, ISBN 0-06-095350-0)
  • Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels (2006, ISBN 0-06-078094-0)

Notes

  1. ^Lambiek Comiclopedia. 'Scott McCloud'. http://lambiek.net/artists/m/mccloud.htm.
  2. ^Toko Buku Online.
  3. ^ Wardrip-Fruin, Noah & Montfort, Nick (2003). The New Media Reader. The MIT Press.
  4. ^ abhttp://www2.und.nodak.edu/our/uletter/print_article.php?uletterID=2163
  5. ^MIT news (September 20, 2006). 'Making Comics' author decodes cartoons'. http://web.mit.edu/newsoffice/2006/mccloud-0920.html.
  6. ^The Guardian (August 7, 2003). 'Making the web pay'. http://technology.guardian.co.uk/online/story/0,3605,1013313,00.html.
  7. ^McCloud, Scott (2008-09-01). 'Google Chrome, behind the Open Source Browser Product'. Google. http://www.google.com/googlebooks/chrome/. Retrieved 2008-09-02.
  8. ^http://www.thecartoonistmovie.com
  9. ^ Coogan, Pete (September, 1990). 'Creator's Rights'. The Comics Journal p. 65-71
  10. ^ McCloud, Scott (2000). Reinventing Comics, New York: Paradox Press. Pg. 62
  11. ^'Creator's Bill of Rights'. 2006-10-13. http://www.scottmccloud.com/inventions/bill/bill_of_rights.html.
  12. ^Brattleboro Museum. 'The 24-Hour Comic Book Challenge'. http://web.archive.org/web/20070607194756/http://www.brattleboromuseum.org/events/ComicChallenge.html.
  13. ^CerebusCerebus the Aardvark
  14. ^The 24-Hour Comics Index
  15. ^ ab Wardrip-Fruin, Noah.The New Media Reader.2003. The MIT Press.
  16. ^ McCloud, Scott. 'Times Frames'. The New Media Reader. The MIT Press.

References

  • McCloud profile on RAW's site
  • Scott McCloud French publications Bedetheque (French)

External links

  • Scott McCloud biography on Lambiek Comiclopedia
  • TED Talks: Scott McCloud on comics at TED in 2005

Interviews

  • 'Interview with Scott McCloud, artist behind Google Chrome comic'New York Daily News (Sept. 7, 2008).
  • 'Interview of McCloud by R.C. Harvey, excerpted from The Comics Journal #179' 'The Comics Journal'
  • 'Still Thinking: By Charles Hatfield' 'The Comics Journal'

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